Nilorea Library
C utilities for networking, threading, graphics
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ex_gui_glyph.c

Button glyph regression test (headless): n_gui_button_set_glyph draws a primitive icon instead of the label on the small square buttons where a label does not fit, keeps the label for a later switch back, and ignores out-of-range values and non-button widgets.

Button glyph regression test (headless): n_gui_button_set_glyph draws a primitive icon instead of the label on the small square buttons where a label does not fit, keeps the label for a later switch back, and ignores out-of-range values and non-button widgets.

Author
Castagnier Mickael
Version
1.0
/*
* Nilorea Library
* Copyright (C) 2005-2026 Castagnier Mickael
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* SPDX-License-Identifier: Apache-2.0
*/
#define ALLEGRO_UNSTABLE 1
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "nilorea/n_log.h"
#include "nilorea/n_gui.h"
static int failures = 0;
static void expect_eq(const char* label, int got, int want) {
if (got != want) {
n_log(LOG_ERR, "%s: got %d, expected %d", label, got, want);
}
}
static void expect_true(const char* label, int cond) {
if (!cond) {
n_log(LOG_ERR, "%s: condition false", label);
}
}
int main(int argc, char** argv) {
(void)argc;
(void)argv;
if (!al_init() || !al_init_font_addon() || !al_init_primitives_addon()) {
n_log(LOG_ERR, "allegro init failed");
return 1;
}
ALLEGRO_FONT* font = al_create_builtin_font();
if (!font) {
n_log(LOG_ERR, "al_create_builtin_font failed");
return 1;
}
if (!gui) {
n_log(LOG_ERR, "n_gui_new_ctx failed");
al_destroy_font(font);
return 1;
}
n_gui_set_display_size(gui, 640.0f, 480.0f);
int win = n_gui_add_window(gui, "Toolbar", 0.0f, 0.0f, 200.0f, 60.0f);
expect_true("window created", win >= 0);
/* a typical row of square action buttons: no room for a text label */
int up = n_gui_add_button(gui, win, "Move up", 4.0f, 4.0f, 22.0f, 22.0f,
N_GUI_SHAPE_RECT, NULL, NULL);
int down = n_gui_add_button(gui, win, "Move down", 30.0f, 4.0f, 22.0f, 22.0f,
N_GUI_SHAPE_RECT, NULL, NULL);
int dup = n_gui_add_button(gui, win, "Duplicate", 56.0f, 4.0f, 22.0f, 22.0f,
N_GUI_SHAPE_RECT, NULL, NULL);
expect_true("buttons created", up >= 0 && down >= 0 && dup >= 0);
/* buttons draw their label until a glyph is set */
/* every defined glyph round-trips */
for (int g = N_GUI_GLYPH_NONE; g < N_GUI_GLYPH_COUNT; g++) {
expect_eq("glyph round-trip", n_gui_button_get_glyph(gui, up), g);
}
/* out-of-range values leave the glyph alone */
expect_eq("out-of-range ignored", n_gui_button_get_glyph(gui, up), N_GUI_GLYPH_CROSS);
/* the label survives, so a caller can switch back to it */
/* non-button widgets and unknown ids are no-ops */
{
int lbl = n_gui_add_label(gui, win, "text", 4.0f, 30.0f, 100.0f, 18.0f, N_GUI_ALIGN_LEFT);
}
al_destroy_font(font);
if (failures) {
n_log(LOG_ERR, "ex_gui_glyph: %d failure(s)", failures);
return 1;
}
n_log(LOG_NOTICE, "ex_gui_glyph: all checks passed");
return 0;
}
static int failures
Definition ex_atlas.c:51
int main(void)
Definition ex_atlas.c:117
static void expect_true(const char *label, int cond)
Definition ex_atlas.c:53
static N_GUI_CTX * gui
static void expect_eq(const char *label, int got, int want)
FONT * font
the default 8x8 font, valid after allegro_init()
void n_gui_set_display_size(N_GUI_CTX *ctx, float w, float h)
set the display (viewport) size so global scrollbars can be computed.
Definition n_gui.c:12348
#define N_GUI_GLYPH_COPY
two offset sheets: duplicate / copy
Definition n_gui.h:434
#define N_GUI_GLYPH_ARROW_UP
filled triangle pointing up
Definition n_gui.h:420
#define N_GUI_ALIGN_LEFT
left aligned text
Definition n_gui.h:212
#define N_GUI_GLYPH_NONE
no glyph: the button draws its text label (default)
Definition n_gui.h:418
int n_gui_add_label(N_GUI_CTX *ctx, int window_id, const char *text, float x, float y, float w, float h, int align)
Add a static text label.
Definition n_gui.c:3639
#define N_GUI_GLYPH_CROSS
diagonal cross
Definition n_gui.h:432
int n_gui_button_get_glyph(N_GUI_CTX *ctx, int widget_id)
Get the glyph currently drawn on a button.
Definition n_gui.c:2859
int n_gui_add_window(N_GUI_CTX *ctx, const char *title, float x, float y, float w, float h)
Add a new pseudo-window to the context.
Definition n_gui.c:1277
#define N_GUI_GLYPH_ARROW_DOWN
filled triangle pointing down
Definition n_gui.h:422
N_GUI_CTX * n_gui_new_ctx(ALLEGRO_FONT *default_font)
Create a new GUI context.
Definition n_gui.c:1103
void n_gui_button_set_glyph(N_GUI_CTX *ctx, int widget_id, int glyph)
Draw a glyph on a button instead of its text label.
Definition n_gui.c:2843
#define N_GUI_GLYPH_PLUS
plus sign
Definition n_gui.h:428
void n_gui_destroy_ctx(N_GUI_CTX **ctx)
Destroy a GUI context and all its windows/widgets.
Definition n_gui.c:1209
#define N_GUI_GLYPH_COUNT
number of defined glyphs, for range checks
Definition n_gui.h:436
#define N_GUI_SHAPE_RECT
rectangle shape (default)
Definition n_gui.h:170
int n_gui_add_button(N_GUI_CTX *ctx, int window_id, const char *label, float x, float y, float w, float h, int shape, void(*on_click)(int, void *), void *user_data)
Add a button widget to a window.
Definition n_gui.c:2720
The top-level GUI context that holds all windows.
Definition n_gui.h:1669
#define n_log(__LEVEL__,...)
Logging function wrapper to get line and func.
Definition n_log.h:113
#define LOG_ERR
error conditions
Definition n_log.h:100
void set_log_level(const int log_level)
Set the global log level value ( static int LOG_LEVEL ).
Definition n_log.c:123
#define LOG_NOTICE
normal but significant condition
Definition n_log.h:104
Common headers and low-level functions & define.
GUI system: buttons, sliders, text areas, checkboxes, scrollbars, dropdown menus, windows.
Generic log system.