Nilorea Library
C utilities for networking, threading, graphics
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ex_fluid_config.h
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1
9#ifndef _N_FLUID_CONFIG
10#define _N_FLUID_CONFIG
11
12#ifdef __cplusplus
13extern "C" {
14#endif
15
16#include "nilorea/n_fluids.h"
17
18int load_app_state(char* state_filename, size_t* WIDTH, size_t* HEIGHT, bool* fullscreen, char** bgmusic, double* drawFPS, double* logicFPS, N_FLUID* fluid, int* threaded);
19
20#ifdef __cplusplus
21}
22#endif
23
24#endif
double drawFPS
Definition ex_fluid.c:45
bool fullscreen
Definition ex_fluid.c:56
char * bgmusic
Definition ex_fluid.c:57
double logicFPS
Definition ex_fluid.c:46
int load_app_state(char *state_filename, size_t *WIDTH, size_t *HEIGHT, bool *fullscreen, char **bgmusic, double *drawFPS, double *logicFPS, N_FLUID *fluid, int *threaded)
#define WIDTH
Definition ex_gui.c:9
#define HEIGHT
Definition ex_gui.c:10
structure of a fluid
Definition n_fluids.h:51
Fluid management port from "How to write an Eulerian fluid simulator with 200 lines of code",...