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Nilorea Library
C utilities for networking, threading, graphics
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fluid management port from "How to write an Eulerian fluid simulator with 200 lines of code", by Ten Minute Physics ( https://www.youtube.com/watch?v=iKAVRgIrUOU ) More...
#include "allegro5/allegro.h"
#include <allegro5/allegro_primitives.h>
#include "nilorea/n_list.h"
#include "nilorea/n_thread_pool.h"
Go to the source code of this file.
Data Structures | |
struct | N_FLUID |
structure of a fluid More... | |
struct | N_FLUID_THREAD_PARAMS |
structure passed to a threaded fluid process More... | |
Macros | |
#define | _z(__fluid, __component) ((__fluid->__component) > (__fluid->negative_float_tolerance) && (__fluid->__component) < (__fluid->positive_float_tolerance)) |
test if component is near zero, according to fluid's precision | |
#define | _zd(__fluid, __value) ((__value) > (__fluid->negative_float_tolerance) && (__value) < (__fluid->positive_float_tolerance)) |
test if value is near zero, according to fluid's precision | |
Functions | |
int | destroy_n_fluid (N_FLUID **fluid) |
ddestroy a fluid structure | |
int | n_fluid_advectSmoke (N_FLUID *fluid) |
non threaded version of add smoke function | |
int | n_fluid_advectVel (N_FLUID *fluid) |
non threaded version of add velocities function | |
double | n_fluid_avgU (N_FLUID *fluid, size_t i, size_t j) |
compute the average U value at a fluid position using it's surrounding | |
double | n_fluid_avgV (N_FLUID *fluid, size_t i, size_t j) |
compute the average V value at a fluid position using it's surrounding | |
int | n_fluid_draw (N_FLUID *fluid) |
draw a N_FLUID on screen / targert bitmap | |
int | n_fluid_extrapolate (N_FLUID *fluid) |
non threaded extrapolation function | |
ALLEGRO_COLOR | n_fluid_getSciColor (N_FLUID *fluid, double val, double minVal, double maxVal) |
get fonky colors for the fluid | |
int | n_fluid_integrate (N_FLUID *fluid) |
non threaded version of integration function | |
int | n_fluid_resetObstacles (N_FLUID *fluid) |
reset the obstacles set in a N_FLUID | |
double | n_fluid_sampleField (N_FLUID *fluid, double x, double y, uint32_t field) |
compute a sample value at a field position | |
int | n_fluid_setObstacle (N_FLUID *fluid, double x, double y, double vx, double vy, double r) |
set an obstacle in the fluid grid | |
int | n_fluid_simulate (N_FLUID *fluid) |
non threaded version of N_FLUID global processing function | |
int | n_fluid_simulate_threaded (N_FLUID *fluid, THREAD_POOL *thread_pool) |
a threaded version of N_FLUID global processing function | |
int | n_fluid_solveIncompressibility (N_FLUID *fluid) |
non threaded version of incompressibility solving function | |
N_FLUID * | new_n_fluid (double density, double gravity, size_t numIters, double dt, double overRelaxation, size_t sx, size_t sy) |
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fluid management port from "How to write an Eulerian fluid simulator with 200 lines of code", by Ten Minute Physics ( https://www.youtube.com/watch?v=iKAVRgIrUOU )
Definition in file n_fluids.h.