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double | distance (VECTOR3D *p1, VECTOR3D *p2) |
| compute the distance between two VECTOR3D points More...
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int | update_physics_position (PHYSICS *object, double delta_t) |
| Update object position, reversed. More...
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int | update_physics_position_nb (PHYSICS *object, int it, double delta_t) |
| Update object position componant. More...
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int | update_physics_position_reverse (PHYSICS *object, double delta_t) |
| Update object position, reversed. More...
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int | update_physics_position_reverse_nb (PHYSICS *object, int it, double delta_t) |
| Update object position componant, reversed. More...
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double | vector_angle_between (VECTOR3D *vec1, VECTOR3D *vec2) |
| Compute angle beteen two VECTOR3D. More...
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double | vector_dot_product (VECTOR3D *vec1, VECTOR3D *vec2) |
| Compute the dot product of two VECTOR3D. More...
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int | vector_intersect (VECTOR3D *p0, VECTOR3D *p1, VECTOR3D *p2, VECTOR3D *p3, VECTOR3D *px) |
| Compute if two vectors are intersecting or not. More...
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double | vector_normalize (VECTOR3D *vec) |
| Return the normalized value of vec. More...
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Simple 3D movement simulation.
- Author
- Castagnier Mickael
- Version
- 1.0
- Date
- 30/04/2014
Definition in file n_3d.h.