|
| double | distance (VECTOR3D *p1, VECTOR3D *p2) |
| | compute the distance between two VECTOR3D points
|
| |
| int | update_physics_position (PHYSICS *object, double delta_t) |
| | Update object position, reversed.
|
| |
| int | update_physics_position_nb (PHYSICS *object, int it, double delta_t) |
| | Update object position component.
|
| |
| int | update_physics_position_reverse (PHYSICS *object, double delta_t) |
| | Update object position, reversed.
|
| |
| int | update_physics_position_reverse_nb (PHYSICS *object, int it, double delta_t) |
| | Update object position component, reversed.
|
| |
| double | vector_angle_between (VECTOR3D *vec1, VECTOR3D *vec2) |
| | Compute angle between two VECTOR3D.
|
| |
| double | vector_dot_product (VECTOR3D *vec1, VECTOR3D *vec2) |
| | Compute the dot product of two VECTOR3D.
|
| |
| int | vector_intersect (VECTOR3D *p0, VECTOR3D *p1, VECTOR3D *p2, VECTOR3D *p3, VECTOR3D *px) |
| | Compute if two vectors are intersecting or not.
|
| |
| double | vector_normalize (VECTOR3D *vec) |
| | Return the normalized value of vec.
|
| |
Simple 3D movement simulation.
- Author
- Castagnier Mickael
- Version
- 1.0
- Date
- 30/04/2014
Definition in file n_3d.h.