Nilorea Library
C utilities for networking, threading, graphics
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nilorea Directory Reference
+ Directory dependency graph for nilorea:

Files

 n_3d.h
 Simple 3D movement simulation.
 
 n_aabb.h
 AABB3D module headers.
 
 n_allegro5.h
 Allegro5 helpers.
 
 n_anim.h
 Animations graphics and animations parameters.
 
 n_base64.h
 base64 encoding and decoding functions using N_STR
 
 n_common.h
 Common headers and low-level hugly functions & define.
 
 n_config_file.h
 Config file reading and writing.
 
 n_crypto.h
 vigenere encoding and decoding functions using N_STR/files
 
 n_enum.h
 Macro to build enums and their tostring counterparts, a reduced version of https://github.com/FredBienvenu/SmartEnum.
 
 n_exceptions.h
 Exception management for C.
 
 n_files.h
 files configuration header
 
 n_fluids.h
 fluid management port from "How to write an Eulerian fluid simulator with 200 lines of code", by Ten Minute Physics ( https://www.youtube.com/watch?v=iKAVRgIrUOU )
 
 n_games.h
 Games helpers functions.
 
 n_gui.h
 GUI headers.
 
 n_hash.h
 Hash functions and table.
 
 n_iso_engine.h
 Map loading, saving, with objects, animations, ...
 
 n_kafka.h
 kafka generic produce and consume event header
 
 n_list.h
 List structures and definitions.
 
 n_log.h
 Generic log system.
 
 n_network.h
 Network Engine.
 
 n_network_msg.h
 Network messages , serialization tools.
 
 n_nodup_log.h
 Generic No Dup Log system.
 
 n_particles.h
 Particles management.
 
 n_pcre.h
 PCRE helpers for regex matching.
 
 n_signals.h
 Signals general handling with stack printing, from https://gist.github.com/jvranish/4441299.
 
 n_stack.h
 
 n_str.h
 N_STR and string function declaration.
 
 n_thread_pool.h
 Thread pool declaration.
 
 n_time.h
 Timing utilities.
 
 n_trees.h
 trees module headers
 
 n_user.h
 USERS handling for tiny game apps.
 
 n_zlib.h
 ZLIB compression handler.