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Nilorea Library
C utilities for networking, threading, graphics
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CANIM_DATA | Animation properties |
CANIM_FRAME | Struct of the properties of a frame in an animation |
CANIM_GFX | Struct of an animation |
CANIM_LIB | Structure of a library of gfxs |
CCELL | Cell of a MAP |
CCONFIG_FILE | Structure of a config file |
CCONFIG_FILE_SECTION | Structure of a config section |
CCYPHER_PARAM | Structure of a n_vigenere_cypher_thread param |
CDATA | String and int holder |
CExceptionContextList | Exception stack structure |
CGAME_ENV | Game Environment structure |
CHASH_DATA | Union of the possibles data values of a node |
CHASH_NODE | Structure of a hash table node |
CHASH_TABLE | Structure of a hash table |
CLIST | Structure of a generic LIST container |
CLIST_NODE | Structure of a generic list node |
CLOG_LEVELS | Internal struct to handle log types |
CMAP | MAP with objects, tiles, skins |
CN_FILE_INFO | Common file information |
CN_FLUID | Structure of a fluid |
CN_FLUID_THREAD_PARAMS | Structure passed to a threaded fluid process |
CN_KAFKA | Structure of a KAFKA consumer or producer handle |
CN_KAFKA_EVENT | Structure of a KAFKA message |
CN_PCRE | N_PCRE structure |
CN_SOCKET | Structure of a N_SOCKET |
CN_STR | A box including a string and his lenght |
CN_TIME | Timing Structure |
CN_USER | USER management cell |
CN_USERLIST | USER list |
CNETW_MSG | Network message, array of char and int |
CNETWORK | Structure of a NETWORK |
CNETWORK_POOL | Structure of a network pool |
CPARTICLE | Structure of a single particle |
CPARTICLE_SYSTEM | Structure of a particle system |
CPHYSICS | Structure of the physics of an object |
CSTACK | STACK structure |
CTHREAD_POOL | Structure of a trhead pool |
CTHREAD_POOL_NODE | A thread pool node |
CTHREAD_WAITING_PROC | Structure of a waiting process item |
CTS_LOG | ThreadSafe LOGging structure |