Nilorea Library
C utilities for networking, threading, graphics
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Here is a list of all documented variables with links to the struct/union documentation for each field:
- y -
y :
ANIM_DATA
,
GAME_ENV
Y :
MAP
y :
N_GUI_WIDGET
,
POINT2D
,
POINT3D
,
QUADTREE_NODE
y_end :
N_FLUID_THREAD_PARAMS
y_start :
N_FLUID_THREAD_PARAMS
yMax :
AABB3D
yMin :
AABB3D
YSIZE :
MAP
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