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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- x -
- x : _N_GUI_POPUP_ENTRY, ANIM_DATA, ANIM_FRAME, ASTAR_HEAP_NODE, ASTAR_NODE, DR_VEC3, GAME_ENV, LEX_ITEM, md_line_ctx, N_GUI_MOUSE_EVENT, N_GUI_PENDING_GEOM, N_GUI_SB_TRACK, N_GUI_SECTIONLIST, N_GUI_TAB_PANEL, N_GUI_TEXT_DIMS, N_GUI_WIDGET, N_GUI_WINDOW, N_ISO_CAMERA, POINT2D, POINT3D, QUADTREE_NODE, WAYPOINT3D, wrap_hit
- x0 : rects
- x1 : rects
- x_end : N_FLUID_THREAD_PARAMS
- x_max : SYNTAX_RUN
- x_min : SYNTAX_RUN
- x_start : N_FLUID_THREAD_PARAMS
- xMax : AABB3D
- xMin : AABB3D
- xs : _N_GUI_CURVE