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Nilorea Library
C utilities for networking, threading, graphics
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▼ examples | |
ex_base64.c | |
ex_common.c | |
ex_configfile.c | |
ex_crypto.c | |
ex_exceptions.c | |
ex_fluid.c | |
ex_fluid_config.c | |
ex_fluid_config.h | |
ex_gui_dictionary.c | |
ex_gui_particles.c | |
ex_hash.c | |
ex_kafka.c | |
ex_list.c | |
ex_log.c | |
ex_monolith.c | |
ex_network.c | |
ex_network.h | Nilorea Library n_network api test |
ex_nstr.c | |
ex_pcre.c | |
ex_signals.c | |
ex_threads.c | |
ex_zlib.c | |
▼ include | |
▼ nilorea | |
n_3d.h | Simple 3D movement simulation |
n_allegro5.h | Allegro5 helpers |
n_anim.h | Animations graphics and animations parameters |
n_base64.h | Base64 encoding and decoding functions using N_STR |
n_common.h | Common headers and low-level hugly functions & define |
n_config_file.h | Config file reading and writing |
n_crypto.h | Vigenere encoding and decoding functions using N_STR/files |
n_enum.h | Macro to build enums and their tostring counterparts, a reduced version of https://github.com/FredBienvenu/SmartEnum |
n_exceptions.h | Exception management for C |
n_files.h | Files configuration header |
n_fluids.h | Fluid management port from "How to write an Eulerian fluid simulator with 200 lines of code", by Ten Minute Physics ( https://www.youtube.com/watch?v=iKAVRgIrUOU ) |
n_games.h | Games helpers functions |
n_hash.h | Hash functions and table |
n_iso_engine.h | Map loading, saving, with objects, animations, .. |
n_kafka.h | Kafka generic produce and consume event header |
n_list.h | List structures and definitions |
n_log.h | Generic log system |
n_network.h | Network Engine |
n_network_msg.h | Network messages , serialization tools |
n_nodup_log.h | Generic No Dup Log system |
n_particles.h | Particles management |
n_pcre.h | PCRE helpers for regex matching |
n_signals.h | Signals general handling with stack printing, from https://gist.github.com/jvranish/4441299 |
n_stack.h | |
n_str.h | N_STR and string function declaration |
n_thread_pool.h | Thread pool declaration |
n_time.h | Timing utilities |
n_user.h | USERS handling for tiny game apps |
n_zlib.h | ZLIB compression handler |
nilorea.h | Header for a monolith use |
▼ src | |
n_3d.c | 3D helpers, vector |
n_allegro5.c | Allegro5 helpers |
n_anim.c | Anim functions |
n_base64.c | Base64 encode decode function, adapted from https://opensource.apple.com/source/QuickTimeStreamingServer/QuickTimeStreamingServer-452/CommonUtilitiesLib/base64.c |
n_common.c | Common function |
n_config_file.c | Common function |
n_crypto.c | Vigenere encode decode function |
n_exceptions.c | ExceptionContextList management for C |
n_files.c | Files main source file |
n_fluids.c | Fluid management functions , ported from https://www.youtube.com/watch?v=iKAVRgIrUOU&t=522s |
n_games.c | Games helpers functions |
n_hash.c | Hash functions and table |
n_iso_engine.c | Map loading, saving, with objects, animations, .. |
n_kafka.c | Generic kafka consume and produce event functions |
n_list.c | Pointer list functions definitions |
n_log.c | Generic logging system |
n_network.c | Network Engine |
n_network_msg.c | Network messages function Network Engine |
n_nodup_log.c | Generic no duplicate logging system |
n_particles.c | Particle function file for SantaHack 2012 |
n_pcre.c | PCRE helpers for regex matching |
n_signals.c | Signals general handling with stack printing |
n_stack.c | Stack functions definitions |
n_str.c | String function Everything you need to use string is here |
n_thread_pool.c | Thread pool functions |
n_time.c | Common time function |
n_user.c | USERS fonctions |
n_zlib.c | ZLIB compression handler |