KrampusHack2022: HellScape

I was tasked with the following wishlist:

  1. I like building, management, and systems that interact with each other.
  2. Space, robots, aliens!
  3. A game where violence isn’t front-and-center.
  4. Red is my favorite color.
  5. Music!

I wanted to make a robot game were you evade corroding fluids, which led me to fluid animation and Mathias Müller’s Ten Minutes Physics videos and tutorials (see https://matthias-research.github.io/pages/index.html)

I ended up only being able to port his Javascript demo to C, but here it is, and working (need allegro5 installed):

Video of the effect;

HellScape demo

UPDATE:

The last version in github is now a threaded processing version.

It’s way quicker.

I left both threaded and unthreaded functions in the sources.

How the same demo is looking now:

Last n_fluid version (threaded)