I like building, management, and systems that interact with each other.
Space, robots, aliens!
A game where violence isn’t front-and-center.
Red is my favorite color.
Music!
I wanted to make a robot game were you evade corroding fluids, which led me to fluid animation and Mathias Müller’s Ten Minutes Physics videos and tutorials (see https://matthias-research.github.io/pages/index.html)
I ended up only being able to port his Javascript demo to C, but here it is, and working (need allegro5 installed):
KrampusHack 2022 is opened and starting on December 13 to December 31 !
goal. You are secret santa – create a surprising gift for a selected participant. On Tuesday 13 December 2022, you will be assigned one of the other participants and you have to make your game as a gift for them (Once the competition starts, you can read here for whom you have to make a gift).
Everyone should post a wishlist of features that they would like to see in the game. Note this is a wishlist and not a requirement list – you should tune the game to your giftee, taking the wishlist as well as the person itself into account, and create something that is a nice and thoughtful surprise to them. To make your wish list easily findable, simply post it on your own log.
I made a Zelda II alike world with a big map on top view and some dungeons in side view. Permanent world, only the monsters are reset between dungeons / starts.
The limit was way overdue before I could do all I wanted so I’m linking both version here, the entry for the compo and the updated / finalised one.
cheat: editable player_state.json after first execution
==============================================
How to build: need gcc on linux and gcc + msys / cygwin on windows
mkdir-p KheldaII
mkdir-p KheldaII/LIB
mkdir-p KheldaII/Src/
cd KheldaII/LIB
git clone https://framagit.org/GullRaDriel/nilorea-library.git .
cd ../Src/
git clone https://framagit.org/GullRaDriel/krampushack2021-kheldaii.git
cd https://framagit.org/GullRaDriel/krampushack2021-kheldaii.git
make
Finally, here it is my wishlist: * Fast game. I mean that you can play a complete “play” in few minutes. * Minimalistic graphics. Don’t make them complex. * Finally, select one of your own wishes.
How I achieved the rules:
Fast game. I mean that you can play a complete “play” in few minutes. ===> You start it you play
Minimalistic graphics. Don’t make them complex. ===> Only 4 sprites and they are very basic due to my drawing style, the rest is only circles, triangles and rectangles
Finally, select one of your own wishes. ===> Particles !!!
How to play:
-up to start moving -arrows to move the ship => more XP = quicker -use the mouse to aim and use mouse button or key CTRL to fire => more XP = more and better bullets, better accuracy -green monsters are light enemies that are just traveling here -yellow monsters are aggressives enemies that are targeting you -red monsters are very aggressives enemies that are targeting you, and they are more solid -the more you kill the more power you have to kill -hitting the walls or being hit by an enemy makes you loose life and XP (thus fire power)
Screenshots:
Building from source:
-Go with a shell into to SRC/KRAMPUSHACK2020 -Type make -If it works move the binary to ../.. -If it’s not working, come and complain here :-p
Hint for finishing
-Because the ship can speed up does not mean you should use it all the time -Kill as much as you can on first levels so you have the firepower for next levels -Use thrust/slow down/side jumps to avoid enemies while shooting at them