KrampusHack2022: HellScape

I was tasked with the following wishlist:

  1. I like building, management, and systems that interact with each other.
  2. Space, robots, aliens!
  3. A game where violence isn’t front-and-center.
  4. Red is my favorite color.
  5. Music!

I wanted to make a robot game were you evade corroding fluids, which led me to fluid animation and Mathias M├╝ller’s Ten Minutes Physics videos and tutorials (see https://matthias-research.github.io/pages/index.html)

I ended up only being able to port his Javascript demo to C, but here it is, and working (need allegro5 installed):

Video of the effect;

HellScape demo

UPDATE:

The last version in github is now a threaded processing version.

It’s way quicker.

I left both threaded and unthreaded functions in the sources.

How the same demo is looking now:

Last n_fluid version (threaded)

KrampusHack 2022 is opened !

KrampusHack 2022 is opened and starting on December 13 to December 31 !

goal. You are secret santa – create a surprising gift for a selected participant.
On Tuesday 13 December 2022, you will be assigned one of the other participants and you have to make your game as a gift for them (Once the competition starts, you can read here for whom you have to make a gift).

Everyone should post a wishlist of features that they would like to see in the game. Note this is a wishlist and not a requirement list – you should tune the game to your giftee, taking the wishlist as well as the person itself into account, and create something that is a nice and thoughtful surprise to them. To make your wish list easily findable, simply post it on your own log.

Rules: https://tins.amarillion.org/krampu22/rules

Join in and have fun with us ! https://tins.amarillion.org/join/

#tins #gamejam #hack #krampus #krampushack

Khelda II [KrampusHack 2021] Game Jam

I made a Zelda II alike world with a big map on top view and some dungeons in side view. Permanent world, only the monsters are reset between dungeons / starts.

The limit was way overdue before I could do all I wanted so I’m linking both version here, the entry for the compo and the updated / finalised one.

Compo rules: https://tins.amarillion.org/krampu21/rules/

Tins log : https://tins.amarillion.org/krampu21/log/entrant/4277

git repo: https://framagit.org/GullRaDriel/krampushack2021-kheldaii

Click here for full pack with datas, sources and binaries

Screens:

Gameplay demo : 

Khelda II gameplay demo

=============================================

How to play:

  • You are Kwink. You have to save princess Khelda which is kept prisonner by an Ogre
  • You directly start on the main map. Move around and kill some simple monsters to gain a bit of XP/Life before trying yourself at the dungeons.
  • Each dungeons is guarded by a lot of mobs. Killing them is up to you. Leveling up before being traped in a dungeon is recommended
  • Find all the 3 key fragments before going onto the last dungeon. Deliver princess Khelda by defeating the last mob

Keys:

  • Esc: quit
  • Arrow keys: move, go up/down or jump/crouch
  • CTRL/LeftMouseButton: attack
  • F1 -> F4t: change weapon (Wood stick, sword, magic bow, magic wand)
  • Key PAD PLUS: shield potion
  • Key PAD ENTER: health potion

Items to be collected:

  • shield (passive, always equiped once found)
  • sword of Khelda
  • magic ice wand
  • infinite arrow bow
  • health potion
  • shield potion

Obtain: the kiss of the princess one the Ogre is dead !

Tips:

  • Leveling up a bit on easy monsters before trying yourself to a dungeon
  • Wandering around and use the map find the sword, the magic wand, the arrow, the shield
  • Loot a bit of potions before entering the last dungeon

==============================================

Options:

  • configurable log level, example: ./KheldaII.exe -V DEBUG
  • cheat: editable player_state.json after first execution

==============================================

How to build: need gcc on linux and gcc + msys / cygwin on windows

mkdir -p KheldaII
mkdir -p KheldaII/LIB
mkdir -p KheldaII/Src/
cd KheldaII/LIB
git clone https://framagit.org/GullRaDriel/nilorea-library.git .
cd ../Src/
git clone https://framagit.org/GullRaDriel/krampushack2021-kheldaii.git
cd https://framagit.org/GullRaDriel/krampushack2021-kheldaii.git
make

KrampusHack 2020 FINISHED

And here is my entry: a space shooter !

RazorCrest (click here to download)

Task (for NunoMartinez):

Finally, here it is my wishlist:
* Fast game. I mean that you can play a complete “play” in few minutes.
* Minimalistic graphics. Don’t make them complex.
* Finally, select one of your own wishes.

How I achieved the rules:

  • Fast game. I mean that you can play a complete “play” in few minutes.
    ===> You start it you play
  • Minimalistic graphics. Don’t make them complex.
    ===> Only 4 sprites and they are very basic due to my drawing style, the rest is only circles, triangles and rectangles
  • Finally, select one of your own wishes.
    ===> Particles !!!

How to play:

-up to start moving
-arrows to move the ship
=> more XP = quicker
-use the mouse to aim and use mouse button or key CTRL to fire
=> more XP = more and better bullets, better accuracy
-green monsters are light enemies that are just traveling here
-yellow monsters are aggressives enemies that are targeting you
-red monsters are very aggressives enemies that are targeting you, and they are more solid
-the more you kill the more power you have to kill
-hitting the walls or being hit by an enemy makes you loose life and XP (thus fire power)

Screenshots:

Building from source:

-Go with a shell into to SRC/KRAMPUSHACK2020
-Type make
-If it works move the binary to ../..
-If it’s not working, come and complain here :-p

Hint for finishing

-Because the ship can speed up does not mean you should use it all the time
-Kill as much as you can on first levels so you have the firepower for next levels
-Use thrust/slow down/side jumps to avoid enemies while shooting at them