I like building, management, and systems that interact with each other.
Space, robots, aliens!
A game where violence isn’t front-and-center.
Red is my favorite color.
Music!
I wanted to make a robot game were you evade corroding fluids, which led me to fluid animation and Mathias Müller’s Ten Minutes Physics videos and tutorials (see https://matthias-research.github.io/pages/index.html)
I ended up only being able to port his Javascript demo to C, but here it is, and working (need allegro5 installed):
I made a Zelda II alike world with a big map on top view and some dungeons in side view. Permanent world, only the monsters are reset between dungeons / starts.
The limit was way overdue before I could do all I wanted so I’m linking both version here, the entry for the compo and the updated / finalised one.
cheat: editable player_state.json after first execution
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How to build: need gcc on linux and gcc + msys / cygwin on windows
mkdir-p KheldaII
mkdir-p KheldaII/LIB
mkdir-p KheldaII/Src/
cd KheldaII/LIB
git clone https://framagit.org/GullRaDriel/nilorea-library.git .
cd ../Src/
git clone https://framagit.org/GullRaDriel/krampushack2021-kheldaii.git
cd https://framagit.org/GullRaDriel/krampushack2021-kheldaii.git
make